Product Visualization / Motion Graphics

As the first in-house 3D Artist at HR MGMT 10, encompassing brands Muha Meds, Dialed Moods, and Dialed Labs, I’ve developed hundreds of photorealistic assets and renders used across platforms. By streamlining workflows, elevating visual standards, and expanding into motion graphics, I’ve helped set new quality benchmarks across the brands.


Organic Modeling

Bringing Lil Kool’s 2D characters and landscapes to life in 3D was an exciting creative challenge. My process began with sculpting asset bases in ZBrush, followed by UV organization, rig adjustments, and, crafting facial blend shapes in Maya. From there, I set up and finalized scenes for rendering in Unreal Engine. I utilized Mixamo for rigging and animations.

The content produced was used for social media and early-stage cartoon pilot tests, helping to explore the potential of Lil Kool’s unique art style in a 3D space. This project allowed me to refine my skills in stylized modeling, rigging, and scene assembly while pushing creative boundaries to maintain the original essence of the 2D artwork.


Realtime Props and Environments

In 2020, just a few months after graduating college, I landed my first industry role at CGO Studios, contributing to their EX LIBRIS catalog of historically accurate trailers for over two years. My journey began with modeling crucial props for the First Everest Summit Demo, eventually expanding into environment work within Unreal Engine.

Over time, I played a key role in the development of three demos—CURIE, GUTENBERG, and ED JOHNSON—handling nearly all 3D aspects, apart from a few marketplace assets. My workflow encompassed the full production pipeline, starting with modeling and UV mapping in Maya, followed by texturing in Substance Painter, and then to scene layout, lighting, and rendering in Unreal Engine. Finally, I brought the sequences into After Effects for final compositing.

Each project spanned several weeks, requiring precise, research-based modeling guided by historical references. Weekly progress reviews and iterative feedback sessions helped refine every detail, ensuring the highest level of realism and accuracy. During my time at CGO Studios, I honed my skills as a high-detail modeler and developed an efficient workflow for managing large-scale projects. This experience reinforced my ability to break down complex tasks into structured, time-efficient processes while maintaining high quality standards.